
Today’s post is another exposition of research, this time on a game that my colleague Joseph Alexander Brown created for teaching artificial intelligence. The game is about the foraging behavior of moose, very much simplified, and is a good example for demonstrating how to make a strategically interesting game. The basic idea is simple. We have two moose that can choose between three different fields where they might forage. The fields have plants in them that grow back after being eaten, fast at first and then slower as the plants get back to full size. Each morning, the moose each choose a field. If they choose different fields, then they get a score equal to the forage in that field. If they choose the same field, they trumpet and threaten and tear up the field a bit but get no forage. Sounds simple, but there are some subtleties.